In the entire Web 2.0 space, there may be no medium more hyped in the past year than Second Life, which provides us with a glimpse of what the 3D-Web of the future may be like. You've read about Second Life everywhere – from the Wall Street Journal to BusinessWeek to Wired. Back in January, I did some exploring of my own in Second Life in my Word-of-Mouth Wisdom interview series and reporting on the news that Second Life had open-sourced it's previously proprietary browser.
But recently Second Life is taking a beating. Check out these recent articles in Time and Wired. Even though many corporations have rushed in to grab their own virtual real estate, it turns out that not that many people are there to shop. They are primarily there to gamble and have sex, and this shouldn't be surprising. Many of the first businesses on the Internet were about gambling and sex. It's the early-adopter syndrome in a medium that let's you hide your real identity and pretend to be someone else.

