Posts Tagged ‘Renegade-Outpost’

Brett Hurt Leroy Jenkins: 15 Million Views Later, and Bazaarvoice Stories

August 20th, 2008 by Brett Hurt Founder and CEO

Two years ago, I saw this video on YouTube and it really made an impact on me.  First, it is absolutely hilarious.  Second, I can actually relate.  I built one of the first Internet games, Renegade Outpost (it is still running), and launched it in 1990.  By 1992, I was told that it was the most popular game on the Internet, but there was no Nielsen at that time to validate that claim.  It doesn’t really matter – we had 5,000 players worldwide.  The point is that people got lost in the game; they really cared about it.  Think of it as an early “grandparent”, text version of World of Warcraft (my game was based on TELNET, pre-HTML, and it was based on real-time interaction).  It took 2 to 3 months of 40-plus-hour-per-week gameplay to master.

Warning: the video has profanity.

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Did Leroy Jenkins’ ridiculous battle cry and bravado drive awareness for World of Warcraft?  You bet.  It is much more compelling than an advertisement.  This is word of mouth in action – as captured directly through the players real-time let down due to their cowboy friend, Leroy.  You can hear the anguish and passion in their voice.  They’ve spent a lot of time building their characters, and Leroy blew it up for them.

There are now well over 15 million views of Leroy Jenkins videos on YouTube.  That’s reach.  And look at all of the mash-ups.  Many are not that interesting (that is why I sorted by view for you in that link), but people actually care enough to make them.

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Brett Hurt Word-of-Mouth Wisdom #3: Forseti Svarog in Second Life

January 7th, 2007 by Brett Hurt Founder and CEO

Happy New Year everyone, and welcome to my third Word-of-Mouth Wisdom interview.  Three is a powerful number in business (and in many other fields), so I chose to have this interview focus on the future of business and the Internet.

Second Life on cover of BusinessWeekThere has been a ton of buzz (mainly positive) about the online 3D world, Second Life.  My two favorite magazines, BusinessWeek and Wired, write about Second Life in nearly every issue.  Wired called it the "coolest destination on the Web" and they loved it so much they set up shop there.  IBM recently built a Circuit City store in Second Life, and Dell recently opened up shop there as well.  I have my own views on why Second Life is getting so much buzz.  First, the promise of the Internet and virtual reality has been science fiction worthy for a long time.  The groundbreaking book, Neuromancer by William Gibson, invented the term "cyberspace".  The insane cult-classic movie, Brazil by Terry Giliam, showed a warped glimpse into the world of virtual reality.  Neal Stephenson's book, Snow Crash, made the virtual reality Web more tangible and exciting by painting a vision of the "Metaverse", which caught on as a new term to describe many massively multiplayer online RPGs (role-playing games, like World of Warcraft), and was adopted by Second Life to describe their virtual world.  Second, the promise of the Web on viable telecommuting and having a successful business that doesn't need to be located in a specific geography (like Silicon Valley) is a very real desire for many.  And third, it is just plain cool to imagine a world that you can live in without the rules of gravity (in Second Life, you can fly), where you can be anyone (in Second Life, many choose avatars that are quite interesting to say the least), and build anything (in Second Life, all it takes are a few pixels).

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