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	<title>The Bazaarvoice Social Commerce Blog &#187; IBM</title>
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	<link>http://www.bazaarvoice.com/blog</link>
	<description>Ideas to Help Customers Build Your Business</description>
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		<title>Tech Decision Makers Seek Social</title>
		<link>http://www.bazaarvoice.com/blog/2009/02/20/tech-decision-makers-seek-social/</link>
		<comments>http://www.bazaarvoice.com/blog/2009/02/20/tech-decision-makers-seek-social/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 18:57:15 +0000</pubDate>
		<dc:creator>Chad Bockius</dc:creator>
				<category><![CDATA[Thoughts on Social Commerce]]></category>
		<category><![CDATA[B2B]]></category>
		<category><![CDATA[business advertising]]></category>
		<category><![CDATA[business marketing]]></category>
		<category><![CDATA[Business-to-Business]]></category>
		<category><![CDATA[Hill and Knowlton]]></category>
		<category><![CDATA[how to buy technology]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[marketing to businesses]]></category>
		<category><![CDATA[tech advertising]]></category>
		<category><![CDATA[tech marketing]]></category>

		<guid isPermaLink="false">http://www.bazaarvoice.com/blog/?p=602</guid>
		<description><![CDATA[Hill and Knowlton recently released their annual Tech Decision Makers&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hillandknowlton.com/">Hill and Knowlton</a> recently released their annual Tech Decision Makers study.  The goal of the study was to evaluate how technical decision makers are choosing vendors and solutions.  The study was conducted by interviewing top executives across the US, Canada and UK.</p>
<p>Part of <a href="http://www.prweekus.com/Study-finds-social-media-equally-influential-to-conventional-outlets/article/126482/">the study</a> asked participants to share their criteria for choosing a technology providers.  Credibility/reputation is as important as a superior product and customer service.  Great products and service will lead to a great reputation but companies need to think about how they spread the word.  In a close second to the first set of answers was previous experience, internal recommendation or an external recommendation. Technical decision makers are talking about their experiences and the companies that can tap into this resource will accelerate their brand recognition in the market. It’s also important to recognize that Sales/Marketing Materials or Presentations are at the bottom of the list.  This is the table stakes of starting a conversation. <strong>A great commercial or marketing slick is not going to push anyone over the edge in making a decision.</strong></p>
<p>As a B2B organization you know that you have to reach your customers where they are seeking information. <a href="http://www.hillandknowlton.com/">Hill and Knowlton</a> found that over 50% of tech decision makers use personal experience and word of mouth as their most important source of information. Let’s assume for now that you are already delivering a great experience for your customers. How are you helping them spread the word? Are you still using polished testimonials that marketing put together? Your customers see right through this. Testimonials lack the emotion and authenticity that we all seek today. <strong><a href="http://www.prweekus.com/New-Edelman-Trust-Barometer-finds-trust-in-US-companies-at-a-low/article/126407/?DCMP=EMC-PRUS_Daily">Trust in organizations is at an all-time low.</a></strong> Companies that tear down walls and open up conversations are already seeing massive benefits. This was a topic <a href="http://www.bazaarvoice.com/blog/2007/07/03/how-advertising-will-evolve-using-word-of-mouth/">we wrote about back in 2007 </a>and is becoming even more important today.</p>
<p><a href="http://www.ibm.com/">IBM</a> is the perfect example. Here you have an organization of over 300,000 employees. They have a killer brand. And despite all of this they started a dialogue with their customers <a href="http://www.bazaarvoice.com/blog/2008/06/27/ibm-embraces-word-of-mouth-with-blue-business-platform/">early in 2008</a>. I can also tell you that more and more businesses are recognizing this need. It seems like every week we are having conversations with companies that are exploring how to leverage <a href="http://en.wikipedia.org/wiki/Social_commerce">Social Commerce</a> to deliver ROI in B2B.  What I can tell you is that Social in B2B is here to stay, it is delivering measurable value, and it is reshaping how these companies think about marketing. It isn’t about marketing to customers it is about marketing with your customers.</p>
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		<title>Ratings &amp; Reviews Q&amp;A with Mike Moran, Author of &quot;Do It Wrong Quickly&quot;</title>
		<link>http://www.bazaarvoice.com/blog/2008/09/18/ratings-reviews-qa-with-mike-moran-author-of-do-it-wrong-quickly/</link>
		<comments>http://www.bazaarvoice.com/blog/2008/09/18/ratings-reviews-qa-with-mike-moran-author-of-do-it-wrong-quickly/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 03:23:40 +0000</pubDate>
		<dc:creator>Brant Barton</dc:creator>
				<category><![CDATA[Thoughts on Social Commerce]]></category>
		<category><![CDATA[B2B]]></category>
		<category><![CDATA[B2C]]></category>
		<category><![CDATA[Bazaarvoice]]></category>
		<category><![CDATA[bazaarvoice ask & answer]]></category>
		<category><![CDATA[bazaarvoice brandvoice]]></category>
		<category><![CDATA[Bazaarvoice Ratings & Reviews]]></category>
		<category><![CDATA[Bazaarvoice Stories]]></category>
		<category><![CDATA[biznology]]></category>
		<category><![CDATA[Blue-Business-Platform]]></category>
		<category><![CDATA[brant-barton]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[mike moran]]></category>
		<category><![CDATA[ratings-and-reviews]]></category>
		<category><![CDATA[UGC]]></category>

		<guid isPermaLink="false">http://www.bazaarvoice.com/blog/?p=420</guid>
		<description><![CDATA[Mike Moran, IBM Distinguished Engineer and author of &#034;Do It Wrong&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mikemoran.com/aboutmike/index.htm" target="_blank">Mike Moran</a>, IBM Distinguished Engineer and author of <a href="http://www.mikemoran.com/diwq/index.htm" target="_blank">&#034;Do It Wrong Quickly: How the Web Changes the Old Marketing Rules&#034;</a>, recently <strong><a href="http://www.mikemoran.com/biznology/archives/2008/09/ratings_and_reviews_advice_fro.html" target="_blank">interviewed me</a></strong> for his blog, <a href="http://www.mikemoran.com/biznology/index.htm" target="_blank">Biznology</a>.  I really appreciate Mike&#039;s positive endorsement of Bazaarvoice and hope that you will find the interview educational, as it touches on a number of issues relevant to customers of our <a href="http://www.bazaarvoice.com/ratingsReviews.html" target="_blank">Ratings &amp; Reviews</a> product as well as companies that are contemplating the use of user-generated content.  Enjoy!</p>
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		<title>IBM Embraces Word of Mouth with Blue Business Platform</title>
		<link>http://www.bazaarvoice.com/blog/2008/06/27/ibm-embraces-word-of-mouth-with-blue-business-platform/</link>
		<comments>http://www.bazaarvoice.com/blog/2008/06/27/ibm-embraces-word-of-mouth-with-blue-business-platform/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 15:36:42 +0000</pubDate>
		<dc:creator>Chad Bockius</dc:creator>
				<category><![CDATA[Social Commerce Stories]]></category>
		<category><![CDATA[Ask & Answer]]></category>
		<category><![CDATA[B2B]]></category>
		<category><![CDATA[B2C]]></category>
		<category><![CDATA[Bazaarvoice]]></category>
		<category><![CDATA[Blue-Business-Platform]]></category>
		<category><![CDATA[BrandVoice]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[Medium-Business]]></category>
		<category><![CDATA[ratings-reviews]]></category>
		<category><![CDATA[Small-Business]]></category>
		<category><![CDATA[social-media]]></category>
		<category><![CDATA[Word of Mouth]]></category>

		<guid isPermaLink="false">http://www.bazaarvoice.com/blog/2008/06/27/ibm-embraces-word-of-mouth-with-blue-business-platform/</guid>
		<description><![CDATA[Early this week Christian Carlsson, IBM Site Architect, wrote about IBM&#8217;s&#8230;]]></description>
			<content:encoded><![CDATA[<p> Early this week Christian Carlsson, IBM Site Architect, wrote about <a href="http://www.ibm.com/developerworks/blogs/page/ibmcom?entry=under_the_hood_of_ibm">IBM&rsquo;s new Blue Business Platform</a> for Small and Medium Businesses.&nbsp; In his words, &ldquo;the Blue Business Platform is a marketplace where IBM partners and software developers can market and sell their solutions online to small and mid-size companies across the globe.&rdquo;&nbsp; The plan is very ambitious and Bazaarvoice is excited to be a part of the solution.</p>
<p> From a Social Commerce perspective, IBM is using the Bazaarvoice <a href="http://www.bazaarvoice.com/products/interaction-suite/ratings-and-reviews">Ratings &amp; Reviews</a> solution to help small and medium businesses (SMBs) connect with one another and learn from their collective experiences.&nbsp; The information shared will help streamline the purchase process for these organizations and assist in matching the right solution for that organization&rsquo;s needs.&nbsp; In addition, Bazaarvoice <a href="http://www.bazaarvoice.com/blog/wp-admin/">Ask &amp; Answer</a> will enable community participants to pose product- and solution-specific questions.&nbsp; This dialogue will fill key information gaps, helping not only the person writing the question but everyone who follows to make better buying decisions</p>
<p> <span id="more-301"></span>The opportunity for IBM is significant.&nbsp; By tapping into the SMB community through social commerce, everyone in the ecosystem wins.&nbsp; It serves as another case study in how businesses selling to other businesses (B2B) can benefit from user-generated content. Remember that at the end of the day we are all consumers, whether we are buying new HDTVs for our homes or buying CRM systems for our small businesses.&nbsp; To build confidence in purchase decisions, we will turn to &ldquo;people like us&rdquo; who have had similar experiences.&nbsp; In fact, 66% of IT professionals leverage user-generated content for purchase decisions and 75% say this content has made their lives more efficient (IT Execs: Social Media Most Trusted Source for Purchasing Decisions, 2007).</p>
<p> Nancy Kho (<a href="http://www.redorbit.com/news/technology/1338135/b2b_gets_social_media/index.html?source=r_technology">eContent Magazine, 2008</a>) said &ldquo;The irony is that social media tools, properly designed and deployed, may actually bring a greater payoff to B2B users than in the B2C environment. The reason? Tools that enable faster and more personalized interactions between customer and vendor can enhance corporate credibility and deepen relationships. Those are all- important factors in B2B sales decisions, which tend to have a higher dollar value and longer-term impact than consumer sales.&rdquo;</p>
<p> We applaud <a href="http://www.ibm.com/us/">IBM </a>for their innovation in this space and look forward to celebrating the success of the Blue Business Platform.</p>
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		<title>Partner Interview: Errol Denger, Senior Strategist, IBM WebSphere Commerce</title>
		<link>http://www.bazaarvoice.com/blog/2007/09/18/partner-interview-errol-denger-senior-strategist-ibm-websphere-commerce/</link>
		<comments>http://www.bazaarvoice.com/blog/2007/09/18/partner-interview-errol-denger-senior-strategist-ibm-websphere-commerce/#comments</comments>
		<pubDate>Tue, 18 Sep 2007 16:14:53 +0000</pubDate>
		<dc:creator>Brant Barton</dc:creator>
				<category><![CDATA[Thoughts on Social Commerce]]></category>
		<category><![CDATA[errol-denger]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[partner-interview]]></category>
		<category><![CDATA[websphere-commerce]]></category>

		<guid isPermaLink="false">http://www.bazaarvoice.com/blog/2007/09/18/partner-interview-errol-denger-senior-strategist-ibm-websphere-commerce/</guid>
		<description><![CDATA[Due to positive reader feedback on Brett&#39;s &#34;Word-of-Mouth Wisdom&#34;&#8230;]]></description>
			<content:encoded><![CDATA[<p>Due to positive reader feedback on Brett&#39;s <a href="http://www.bazaarvoice.com/blog/2006/12/19/word-of-mouth-wisdom-1-delightful-deliveries/">&quot;Word-of-Mouth Wisdom&quot; interview series</a>, I&#39;ve decided to start a blog interview series that focuses on our partners.&nbsp; Each month, I will ask a Bazaarvoice partner to share their insights on our industry, social commerce, multi-channel integration, and other to be determined topics with readers of <a href="http://www.bazaarvoice.com/blog/">Bazaarblog</a>.&nbsp; I hope you enjoy this first interview and look forward to many more.&nbsp; &nbsp;</p>
<p>IBM is one of our valued e-commerce platform partners and Errol Denger, Senior Strategist for IBM WebSphere Commerce, thinks pretty hard and pretty often about where our industry is heading.&nbsp; To kick off the partner interview series, I thought it would be good to pick Errol&#39;s brain on a few topics that our customers frequently ask us for input on.&nbsp; Enjoy!</p>
<p><strong><span>1. E-commerce is evolving quickly.<span>&nbsp; </span>Every year, it seems that our industry is buzzing about a new hot topic.<span>&nbsp; </span>What do you foresee being the hot topics in e-commerce over the next 2-3 years? </span></strong></p>
<p> <span id="more-216"></span>
<p><span>Several key trends are converging to shape e-Commerce&rsquo;s next few years.<span>&nbsp; </span>The new buzz will be all about customer-centricity and experiential retailing.<span>&nbsp; </span>These concepts will be embraced to redefine the brand experience and deliver new value to customers. <span>&nbsp;&nbsp;</span>As retailers apply these strategies to their e-Commerce sites, you will see a continuing transformation from product and catalog-driven sites to destinations that focus on delivering a rich customer experience. <span>&nbsp;</span></span></p>
<p><span>As multi channel retailing continues to gain momentum, you will see a lot more buzz around mobile, kiosk, and other touchpoints.<span>&nbsp; </span>Look at the buzz around the <a href="http://www.apple.com/iphone/">iPhone</a> alone and its ability to deliver a &ldquo;real&rdquo; web experience. Other multi channel technologies such as kiosks will be implemented in the store to enhance the purchasing process with richer information such as ratings and reviews.<span>&nbsp; </span>It will be a huge challenge for retailers to consistently and contextually extend this customer-centric experience across all channels and touchpoints, but successful retailers will capture greater market share and plenty of headlines.<span>&nbsp;&nbsp; </span><span>&nbsp;&nbsp;</span></span></p>
<p><strong><span>2. Can you give our readers an example of what you describe above, a retailer or site that is succeeding at evolving from catalog-driven to a true &ldquo;rich customer experience&rdquo;? </span></strong></p>
<p><span>Well as I pointed out above, e-Commerce sites are no longer flat HTML catalogs but are becoming feature rich destinations that focus on the customer&rsquo;s needs.<span>&nbsp; </span>The hottest digital marketing opportunities will be those that extend the online experience.<span>&nbsp; </span>A great example of this is <a href="http://www.ikea.com/ms/en_US/rooms_ideas/splashplanners.html">IKEA&rsquo;s room planner</a> which enables customers to design 3D kitchens and automatically generates a shopping list.<span>&nbsp; </span>Other areas that extend the shopping experience will include 3D Internet, social commerce, and rich digital content such as user created movies.</span></p>
<p><strong><span>3. There are e-commerce platforms and there are focused solutions (analytics, email marketing, search, reviews, etc.).<span>&nbsp; </span>What is the role and responsibility of a platform provider in helping customers develop a best-of-breed strategy?</span></strong></p>
<p><span>Our goal is to enable online sellers to transform the way they deliver business value by creating a rich brand experience.<span>&nbsp; </span>Because this differs significantly across industries and segments, we have formed an ISV ecosystem enabling us to deliver end to end solutions.<span>&nbsp; </span>The goal is to deliver a pre-integrated, proven solution that our customers can trust their e-businesses to.</span></p>
<p><strong><span>4. Bazaarvoice is an IBM WebSphere Commerce partner.<span>&nbsp; </span>How does our solution and expertise complement IBM&#39;s e-commerce strategy and vision? </span></strong></p>
<p><span>Bazaarvoice complements IBM&rsquo;s e-Commerce strategy and vision by providing rich social commerce capabilities.<span>&nbsp; </span>This is a critical in today&rsquo;s Web 2.0 world since retailers are redefining the way they interact with customers.<span>&nbsp; </span>They are actively engaging customers and establishing architectures of participation with sites specifically designed for user contributions.<span>&nbsp;&nbsp; </span>Bazaarvoice helps us meet this requirement and more.<span>&nbsp; </span>As user interactions continue to evolve, we expect Bazaarvoice to deliver new offerings that further extend the relationships that retailers have with their customers.</span></p>
<p><strong><span>5. What mistakes do large multi-channel retailers commonly make when choosing an e-commerce platform and solution partners?</span></strong></p>
<p><span>There are a few common mistakes which are mostly caused by improper planning and requirements definition processes.<span>&nbsp; </span>One of the biggest mistakes occurs when multi-channel retailers do not incorporate the business&rsquo;s broader strategies and growth initiatives into their purchase decision.<span>&nbsp; </span>When this happens, the retailer may have a strong e-Commerce site but they will encounter problems when forced to integrate it with the rest of the business or use it as a catalyst to drive growth.<span>&nbsp; </span>Thus, we recommend that companies evaluate their e-Commerce site in context of their multi-channel retailing strategies and also think about how they plan on growing their business to ensure that their e-Commerce platform can grow with them.<span>&nbsp; </span>It is also absolutely critical that these decisions are not made in a silo, and they have full organizational support.</span></p>
<p><strong><span>6. Many marketers are still struggling to understand Web 2.0, but I&#39;m already hearing talk of &quot;Web 3.0&quot;.<span>&nbsp; </span>What does this mean to you? </span></strong></p>
<p><span>Web 3.0 will be about selling to the Digital Generation and the next decade&rsquo;s consumers. In the next decade, everyone is interconnected, anything goes, everything is available, and nothing is private. <span>&nbsp;</span>Shoppers will be savvy and skilled placing a high level of importance on individualism, self-fulfillment and personal involvement in the creation process.<span>&nbsp; </span>Retailers will use Web 3.0 as the vehicle to sell to this generation of shoppers and to support the new lifestyle formats that will dominate retail.<span>&nbsp; </span>Web 3.0 will encompass a set of concepts and technologies that enable retailers to cater to shoppers that are ubiquitously connected, continuously moving across touchpoints and interaction metaphors (physical, 2D, and 3D), and interacting in new ways through increasingly integrated social networks.</span></p>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: &quot;Verdana&quot;,&quot;sans-serif&quot;">&nbsp;</span></p>
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		<title>Word-of-Mouth Wisdom #3: Forseti Svarog in Second Life</title>
		<link>http://www.bazaarvoice.com/blog/2007/01/07/word-of-mouth-wisdom-3-forseti-svarog-in-second-life/</link>
		<comments>http://www.bazaarvoice.com/blog/2007/01/07/word-of-mouth-wisdom-3-forseti-svarog-in-second-life/#comments</comments>
		<pubDate>Sun, 07 Jan 2007 23:06:00 +0000</pubDate>
		<dc:creator>Brett Hurt</dc:creator>
				<category><![CDATA[Thoughts on Social Commerce]]></category>
		<category><![CDATA[3D-Internet]]></category>
		<category><![CDATA[3D-Web]]></category>
		<category><![CDATA[advertising-on-social-networking-sites]]></category>
		<category><![CDATA[Bazaarvoice]]></category>
		<category><![CDATA[Brazil]]></category>
		<category><![CDATA[BusinessWeek]]></category>
		<category><![CDATA[Circuit-City]]></category>
		<category><![CDATA[crayon]]></category>
		<category><![CDATA[Dell]]></category>
		<category><![CDATA[eMarketer]]></category>
		<category><![CDATA[Forseti-Svarog]]></category>
		<category><![CDATA[Giff-Constable]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Neal-Stephenson]]></category>
		<category><![CDATA[Neuromancer]]></category>
		<category><![CDATA[Renegade-Outpost]]></category>
		<category><![CDATA[Reuters]]></category>
		<category><![CDATA[Second-Life]]></category>
		<category><![CDATA[Snow-Crash]]></category>
		<category><![CDATA[Terry-Giliam]]></category>
		<category><![CDATA[The-Electric-Sheep-Company]]></category>
		<category><![CDATA[user-generated-content]]></category>
		<category><![CDATA[user-generated-movies]]></category>
		<category><![CDATA[William-Gibson]]></category>
		<category><![CDATA[wired]]></category>
		<category><![CDATA[World-of-Warcraft]]></category>

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		<description><![CDATA[Happy New Year everyone, and welcome to my third Word-of-Mouth Wisdom interview.&#160;&#8230;]]></description>
			<content:encoded><![CDATA[<p>Happy New Year everyone, and welcome to my third Word-of-Mouth Wisdom interview.&nbsp; <a href="http://en.wikipedia.org/wiki/3_%28number%29" target="_blank">Three is a powerful number</a> in business (and in many other fields), so I chose to have this&nbsp;interview focus on the <em>future</em> of business and the Internet.</p>
<p><a href="http://www.businessweek.com/the_thread/techbeat/archives/2006/04/my_second_life.html?chan=search" target="_blank"><img src="http://blogs.electricsheepcompany.com/giff/wp-content/uploads/2006/12/2006review-bizweek.thumbnail.jpg" border="0" alt="Second Life on cover of BusinessWeek" title="Second Life on cover of BusinessWeek" width="72" height="96" align="left" style="width: 72px; height: 96px" /></a>There has been a ton of buzz (mainly positive) about the online 3D world, <a href="http://secondlife.com/" target="_blank">Second Life</a>.&nbsp; My two favorite magazines, BusinessWeek and Wired,&nbsp;write about Second Life in <a href="http://search.businessweek.com/Search?searchTerm=%22second+life%22&amp;collection=www&amp;sortBy=relevance&amp;skin=BusinessWeek&amp;x=14&amp;y=3" target="_blank">nearly every issue</a>.&nbsp; Wired called it the &quot;<a href="http://www.wired.com/wired/archive/14.10/sloverview.html" target="_blank">coolest destination on the Web</a>&quot;&nbsp;and they loved it so much <a href="http://freshtakes.typepad.com/sl_communicators/2006/10/wired_opens_its.html" target="_blank">they set up shop there</a>.&nbsp; IBM&nbsp;recently&nbsp;<a href="http://www.theregister.co.uk/2006/12/18/ibm_life_example/" target="_blank">built a Circuit City store in Second Life</a>, and <a href="http://www.direct2dell.com/one2one/archive/2006/12/26/4550.aspx" target="_blank" class="broken_link">Dell recently opened up shop there</a> as well.&nbsp; I have my own views on why Second Life is getting so much buzz.&nbsp; First,&nbsp;the promise of the Internet and virtual reality has been science fiction worthy for a long time.&nbsp; The groundbreaking book, <em><a href="http://www.williamgibsonbooks.com/books/neuromancer.asp" target="_blank">Neuromancer</a></em> by William Gibson, invented the term &quot;cyberspace&quot;.&nbsp; The insane cult-classic movie, <em><a href="http://en.wikipedia.org/wiki/Brazil_(film)" target="_blank">Brazil</a></em> by Terry Giliam, showed a warped glimpse into the world of virtual reality.&nbsp; Neal Stephenson&#39;s book, <em><a href="http://en.wikipedia.org/wiki/Snow_Crash" target="_blank">Snow Crash</a></em>, made the virtual reality Web more tangible and exciting by painting a vision of the &quot;<a href="http://en.wikipedia.org/wiki/Metaverse" target="_blank">Metaverse</a>&quot;, which caught on as a new term to describe many massively multiplayer online RPGs&nbsp;(role-playing games, like <a href="http://www.worldofwarcraft.com/index.xml" target="_blank">World of Warcraft</a>),&nbsp;and was adopted by Second Life to describe their virtual world.&nbsp; Second, the promise of the Web on viable telecommuting and having a successful business that doesn&#39;t need to be located in a specific geography (like Silicon Valley)&nbsp;is a very real desire for many.&nbsp; And third, it is just plain cool to imagine a world that you can live in without the rules of gravity (in Second Life, you can fly), where <a href="http://secondlife.com/whatis/avatar.php" target="_blank">you can be anyone</a> (in Second Life, many choose avatars that are quite interesting to say the least), and&nbsp;build anything (in Second Life, all it takes are a <a href="http://secondlife.com/whatis/create.php" target="_blank">few pixels</a>).</p>
<p><span id="more-134"></span>
<p>I have my own experience with &quot;virtual worlds&quot;.&nbsp; In 1990, I created Renegade Outpost, which grew into the most popular multiplayer role-playing game on the Internet by 1992.&nbsp; I only had 5,000 players worldwide (as compared to World of Warcraft&#39;s <a href="http://www.blizzard.com/press/061109.shtml" target="_blank" class="broken_link">7.5 million today</a>).&nbsp; But, in comparison,&nbsp;Renegade Outpost was a text-based game which only supported 256 concurrent players and you could only access it via <a href="http://en.wikipedia.org/wiki/Telnet" target="_blank">TELNET</a>&nbsp;(there wasn&#39;t a whole lot of HTML in those days).&nbsp; In any case, it was completely immersive.&nbsp; Players could create their own worlds once they became immortals, and many people would play over 160 hours per month.&nbsp; The ability to communicate with anyone in the game (players were&nbsp;connecting from&nbsp;Germany, Singapore, and many other places around the globe), go on quests together, and create your own world for other players to explore was a powerful draw.</p>
<p>So, from my own experience, Second Life makes a lot of sense.&nbsp; And I am very bullish on the need for an immersive, 3D Internet experience, whether or not Second Life will be the forum to survive is the key question.&nbsp; But, for now, it is a very exciting place, and I think we can all learn from it.</p>
<div style="text-align: center"><img src="http://www.bazaarvoice.com/images/blog/womw4.gif" border="0" width="420" height="101" style="width: 420px; height: 101px" /></div>
<p><img src="http://blogs.electricsheepcompany.com/giff/wp-content/themes/blocksheep/images/bio-pic.jpg" border="0" alt="Giff Constable" title="Giff Constable" width="115" height="100" align="left" style="width: 115px; height: 100px" />Giff Constable may be the best person to explain how businesses can tap the potential of Second Life, and he was gracious enough to be my interviewee today.&nbsp; I first met Giff at <a href="http://icitizen.resource.com/index.php" target="_blank">Resource Interactive&#39;s iCitizen conference</a>, where he and I were both speakers.&nbsp;&nbsp;He is the VP of Business Development at The Electric Sheep Company, which builds a precense in Second Life for businesses.&nbsp; Giff has 12 years of experience in Internet and software businesses, and a Princeton University degree.&nbsp; In Second Life, Giff is known as Forseti Svarog (he told&nbsp;us why at the iCitizen conference, but I can&#39;t remember).</p>
<p>So begins our interview&#8230; (all images below are&nbsp;samples of Second Life portfolio work from Giff&#39;s company, click on them to get a full-size view).</p>
<p align="center"><a href="http://www.flickr.com/photos/electricsheepcompany/322423493/" target="_blank"><img src="http://farm1.static.flickr.com/126/322423493_418316de5e_s.jpg" border="0" alt="iVillage loft" title="iVillage loft" width="75" height="75" style="width: 75px; height: 75px" /></a>&nbsp; <a href="http://www.flickr.com/photos/electricsheepcompany/282003469/" target="_blank"><img src="http://farm1.static.flickr.com/110/282003469_579ae1fb2f_s.jpg" border="0" alt="aloft virtual hotel: lobby" title="aloft virtual hotel: lobby" width="75" height="75" style="width: 75px; height: 75px" /></a>&nbsp; <a href="http://www.flickr.com/photos/electricsheepcompany/282002430/" target="_blank"><img src="http://farm1.static.flickr.com/94/282002430_4eba06f61e_s.jpg" border="0" alt="aloft virtual hotel" title="aloft virtual hotel" width="75" height="75" style="width: 75px; height: 75px" /></a>&nbsp; <a href="http://www.flickr.com/photos/electricsheepcompany/282015851/" target="_blank"><img src="http://farm1.static.flickr.com/103/282015851_f5e48d0cdb_s.jpg" border="0" alt="Sony BMG: Music Store" title="Sony BMG: Music Store" width="75" height="75" style="width: 75px; height: 75px" /></a></p>
<p><strong>1.&nbsp; Giff, would you please provide an overview of your work in layman&rsquo;s terms to our readers as they may not be familiar with Second Life?</strong></p>
<p>The Electric Sheep Company is a 40-person company focusing entirely on virtual worlds, including Second Life.&nbsp; If you want analogies to existing businesses, we can be thought of as a mix of movie production house meets Web development company meets strategic consultancy meets software company.&nbsp; We really do blend everything from strategic advice to user experience design to virtual architecture and application development.&nbsp; The cross-functional nature of our business makes for some interesting challenges and a really interesting team.</p>
<p>The second part of that question of course is what is Second Life itself, but that is not a simple thing to answer in two sentences and layman&rsquo;s terms.&nbsp; It is an online, immersive 3D space where people interact as customizable avatars, participate in an economy with an annual GDP run-rate of over US$100 million, and where all of the content seen and used in the world is built by its participants, whether individuals or corporations.&nbsp; Say that ten times fast?&nbsp; It is important to note that Second Life is closer to the Internet than a game, although like the Internet games are built on top of it.</p>
<p><strong>2. What companies do you think are doing the best job of marketing themselves in Second Life?</strong></p>
<p>I&rsquo;m not sure anyone has totally reached their potential yet, but then I am not surprised given that for many Second Life is still viewed as experimental.&nbsp; There are quite a few companies now, however, who have dipped their toe in the water, enjoyed the experience, and are now increasing their focus and effort in this space.&nbsp; Reuters is one of best examples of a success both inside and outside of Second Life.&nbsp; They received a huge amount of PR outside of Second Life, but they also received a great deal of respect in world.&nbsp; I&rsquo;ll touch a bit more on this [below].</p>
<p><strong>3. I&rsquo;m sure you read the article about crayon in Adrants (where Urizenus Skylar, who writes for The Second Life Herald, calls some marketers entering in Second Life a &ldquo;<a href="http://www.adrants.com/2006/10/new-marketing-company-launches-in-second-.php" target="_blank">bunch of desperate clueless &amp;$%^*$&amp;%#</a>&rdquo;).&nbsp; We have seen this before with members of Facebook and MySpace vigorously defending their turf from marketers.&nbsp; How do you navigate this new medium for your clients so they aren&rsquo;t viewed as desperate or clueless?</strong>&nbsp; </p>
<p>Well, I should first say that Uri loves to stir the pot &ndash; the SL Herald is a tabloid after all &#8212; but blunders do happen.&nbsp; Effective navigation requires knowledge of water depths and shoal locations, and in this case, an awareness of history.&nbsp; Virtual worlders are not sitting around waiting for a brand to come complete their life (probably less in the Second than in the First), and arguably brands need to enter a virtual world with a little humility.&nbsp; You need to know what has come before, what has and has not worked, and you also need to have a sense of the community.&nbsp; We try to steer our clients in the right direction, although they don&rsquo;t always listen to us and sometimes singe a few hairs, but even that is an important lesson.&nbsp; Frankly, mistakes will be made in this new medium and that is okay.&nbsp; It is very early days here, and everyone needs to remember that.&nbsp;&nbsp; It is better to be innovating and helping to define the conversation rather that show up at the party 2 hours after everyone has gone to bed.</p>
<p><strong>4. What is your most exciting marketing success to date in Second Life?</strong></p>
<p>To elaborate on Reuters for a bit more:&nbsp; Reuters decided that their audience was going to be the Second Life residents, and they did a number of smart things to gain the respect of everyone.&nbsp; They proved their intention to stick around (rather than be a PR stunt) by dedicating a journalist to the Second Life / virtual world beat.&nbsp; They created a website to go alongside their virtual world presence.&nbsp; We created an island for them, which they keep somewhat active with interesting events, speakers, and Adam Reuters&rsquo; office hours.&nbsp; More importantly, we created some wall-mounted and heads-up displays which brought in their live news feeds.&nbsp; This allowed people to take Reuters out into Second Life with them, rather than having to work really hard to constantly bring people back.&nbsp; From the beginning, it was clear to people that this was a project with substance not hype, and the audience reacted very positively.</p>
<p><strong>5. eMarketer predicts that advertising on social networking sites will grow from $280 million this year to $1.8 billion by 2010.&nbsp; What do you think about their prediction, and how do you think it applies to marketing in Second Life?</strong></p>
<p>I think that number is almost meaningless because social networking is starting to touch everything we do online, so the definition becomes increasingly blurred.&nbsp; On e-commerce sites, social networking will become an important component of establishing reputation/trust around a product, especially once you can overlay collaborative filtering and reviewing technologies with social network information.&nbsp;&nbsp; I think that the web and a Second Life-like technology will become increasingly interconnected and complementary.&nbsp; We will use both, depending on whether we want a 2D or 3D experience for a particular purpose (they have different strengths and weaknesses), and depending on whether we want a live social interaction.&nbsp; There is no question that people feel more &ldquo;together&rdquo; in a 3D immersive environment.</p>
<p><strong>6. What would you recommend to Bazaarvoice clients like Sears, PETCO, or HP&nbsp;that may want to dip their toe in Second Life and start planting a marketing seed?</strong></p>
<p>This may sound self-serving, but you really do want to talk to a longtime Second Life consulting group like Electric Sheep or one of our competitors.&nbsp; The bar is being raised as to what it takes to capture attention, and you do not want to do a cookie cutter project. Even if you have fabulous creative ideas already, chances are they are going to have to be adjusted somewhere to deal with technology limitations or community relations, and you want a guide to help you.&nbsp; But in terms of basic rules, many are not that far from marketing basics.&nbsp; Here are a few of my common ones: </p>
<ul>
<li>stay honest with yourself about your brand and how it is perceived</li>
<li>stay authentic and honest with consumers</li>
<li>decide whether your product really translates into a virtual world or whether you need to focus on brand</li>
<li>don&rsquo;t think you can control everything about your brand in a virtual world (or put another way: do not be afraid of your consumer)</li>
<li>create an opt-in experience and let people take your brand with them somehow</li>
<li>keep your standards high &ndash; you are representing your brand and company</li>
<li>like a blog, keep things fresh, new and interesting if you want people to come back again and again</li>
<li>be prepared for technology bumps, because this space is new and evolving extremely rapidly, and rapid evolution in software means bugs</li>
</ul>
<p><strong>7. Is there anything else you would like to share with our readers?</strong></p>
<p>When people come into Second Life, they ask two basic questions: what do I do? who do I meet? (the order depends on the person).&nbsp; When planning your virtual world offering, try to answer one or both of these questions.</p>
<p align="center"><a href="http://www.flickr.com/photos/electricsheepcompany/281869684/" target="_blank"><img src="http://farm1.static.flickr.com/88/281869684_fd46f93f35_s.jpg" border="0" alt="Text 100 amphitheater" title="Text 100 amphitheater" width="75" height="75" style="width: 75px; height: 75px" /></a>&nbsp; <a href="http://www.flickr.com/photos/electricsheepcompany/281993339/" target="_blank"><img src="http://farm1.static.flickr.com/104/281993339_d2ccf58b39_s.jpg" border="0" alt="MTV Laguna Beach prototype" title="MTV Laguna Beach prototype" width="75" height="75" style="width: 75px; height: 75px" /></a>&nbsp; <a href="http://www.flickr.com/photos/electricsheepcompany/281998925/" target="_blank"><img src="http://farm1.static.flickr.com/93/281998925_51337d62a8_s.jpg" border="0" alt="MLB Yankees-Red Sox game" title="MLB Yankees-Red Sox game" width="75" height="75" style="width: 75px; height: 75px" /></a>&nbsp; <a href="http://www.flickr.com/photos/electricsheepcompany/282016712/" target="_blank"><img src="http://farm1.static.flickr.com/86/282016712_794d0e3a54_s.jpg" border="0" alt="Sony BMG: Christina Aguilera fan room" title="Sony BMG: Christina Aguilera fan room" width="75" height="75" style="width: 75px; height: 75px" /></a></p>
<p align="left">For further reading, I highly recommend Giff&#39;s blog.&nbsp; First, he <a href="http://blogs.electricsheepcompany.com/giff/?p=234#more-234" target="_blank" class="broken_link">responds to Second Life skeptics</a>.&nbsp; And, second, Giff does a great job of&nbsp;<a href="http://blogs.electricsheepcompany.com/giff/?p=223" target="_blank" class="broken_link">highlighting 2006 milestones&nbsp;for Second Life</a>.&nbsp; You may also be interested in <a href="http://www.bazaarvoice.com/blog/2006/03/08/closing-the-tactile-gap-between-offline-and-online/" target="_blank">my March, 2005 blog post</a>, in which I discuss closing the tactile gap between offline and online&nbsp;shopping (I didn&#39;t know about Second Life when I wrote it).</p>
<p align="left">And for more Second Life images, see <a href="http://www.flickr.com/photos/giffforseti/sets/72157594186971382/" target="_blank">Giff&#39;s personal collection</a> or this <a href="http://images.businessweek.com/ss/06/11/1117_secondlife/index_01.htm" target="_blank">BusinessWeek slide show</a>&nbsp;(which includes many images from Second Life&#39;s predecessors).&nbsp; Or check out the <a href="http://secondlife.com/community/media.php" target="_blank">Second Life media page</a>, where you can view user-generated movies made within the virtual world.</p>
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