Posts Tagged ‘3D-Web’

Brett Hurt Will Second Life Get a Second Life?

August 26th, 2007 by Brett Hurt Founder and CEO

A face from Second LifeIn the entire Web 2.0 space, there may be no medium more hyped in the past year than Second Life, which provides us with a glimpse of what the 3D-Web of the future may be like.  You've read about Second Life everywhere – from the Wall Street Journal to BusinessWeek to Wired.  Back in January, I did some exploring of my own in Second Life in my Word-of-Mouth Wisdom interview series and reporting on the news that Second Life had open-sourced it's previously proprietary browser.

But recently Second Life is taking a beating.  Check out these recent articles in Time and Wired.  Even though many corporations have rushed in to grab their own virtual real estate, it turns out that not that many people are there to shop.  They are primarily there to gamble and have sex, and this shouldn't be surprising.  Many of the first businesses on the Internet were about gambling and sex.  It's the early-adopter syndrome in a medium that let's you hide your real identity and pretend to be someone else.

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Brett Hurt Heinz Has a Rough Start with User-Generated Advertising

May 26th, 2007 by Brett Hurt Founder and CEO

Lounging on the beach with my wife, Debra, on vacation in Maui, today I read "The High Price of Creating Free Ads" in the NY times.  It is a story about the rough start that Heinz is having following the lead of Doritos, General Motors, and many others in trying to spark word of mouth through user-generated advertising.  Small companies like Blendtec have made a mint by being pioneers in this new format (but their approach was different from Heinz).

The simple fact of the matter is that not every strategy for user-generated content is going to be successful.  Partnering with a company that specializes in user-generated content is going to help you significantly because most companies don't have the needed experience in-house.  This is a very new field, after all.

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Brett Hurt Second Life Goes Open-Source

January 9th, 2007 by Brett Hurt Founder and CEO

Second Life just open-sourced their client browser.  I agree with them that this move was inevitable (and smart), and I think it will lead to accelerating adoption as well as linkages of Second Life to 2D Web, "real-life" experiences (like MySpace, Facebook, LinkedIn, Yelp, Google Checkout, and the many others).  We are already seeing many linkages to social networking profiles via ProfileLinker and others.

Again, Second Life may not be the 3D Web to survive – it is very early in the adoption curve and it all depends on their execution (the good, old basics of business).  But this move should be the spark needed to fuel further interest in the 3D Web as the next-generation medium for shopping, browsing, and socially connecting.  Just look at what happened with FireFox, based on the open-source Mozilla Project.  It now represents over 4.5% of all Web browsers in use.  That may seem like a small number, but remember how many people are online now (over 1 billion).  And don't count the market-share leader, Microsoft, out in adopting the 3D Web.

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Brett Hurt Word-of-Mouth Wisdom #3: Forseti Svarog in Second Life

January 7th, 2007 by Brett Hurt Founder and CEO

Happy New Year everyone, and welcome to my third Word-of-Mouth Wisdom interview.  Three is a powerful number in business (and in many other fields), so I chose to have this interview focus on the future of business and the Internet.

Second Life on cover of BusinessWeekThere has been a ton of buzz (mainly positive) about the online 3D world, Second Life.  My two favorite magazines, BusinessWeek and Wired, write about Second Life in nearly every issue.  Wired called it the "coolest destination on the Web" and they loved it so much they set up shop there.  IBM recently built a Circuit City store in Second Life, and Dell recently opened up shop there as well.  I have my own views on why Second Life is getting so much buzz.  First, the promise of the Internet and virtual reality has been science fiction worthy for a long time.  The groundbreaking book, Neuromancer by William Gibson, invented the term "cyberspace".  The insane cult-classic movie, Brazil by Terry Giliam, showed a warped glimpse into the world of virtual reality.  Neal Stephenson's book, Snow Crash, made the virtual reality Web more tangible and exciting by painting a vision of the "Metaverse", which caught on as a new term to describe many massively multiplayer online RPGs (role-playing games, like World of Warcraft), and was adopted by Second Life to describe their virtual world.  Second, the promise of the Web on viable telecommuting and having a successful business that doesn't need to be located in a specific geography (like Silicon Valley) is a very real desire for many.  And third, it is just plain cool to imagine a world that you can live in without the rules of gravity (in Second Life, you can fly), where you can be anyone (in Second Life, many choose avatars that are quite interesting to say the least), and build anything (in Second Life, all it takes are a few pixels).

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